Request: can be downloaded with unity package manager
to make the current code be presented as custom package in unity:
- rename or put Scripts folder into Runtime
- add assembly definition file to Editor and Runtime folder (.asmdef)
- add package.json
- (optional) rename Sample folder into “Sample~” and add more data into package.json (See Add Samples )
Thank you very much @fight4dream. Also, as issue #4 suggests, it is better to publish the entire unity project and a separate upm branch containing only the package using templates like this I would highly appreciate it if you could send a PR for these changes. (I am not fast at this kind of things!)
i am not familiar with the said procedure in #4 but regardless we need at least to come up with a package name (com.example.mypackage) @omid3098 could you choose the desired package name please?
please use com.omid3098.openflowmap as package name.
I have done this OpenUPM process once this year for OpenRest and did not find the pipeline handy. might need to read more about that again. anyway, one step at a time.
some Processors contain references to UnityEditor and some editor only classes. might break build and runtime. i'll try to see how to isolate them