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Port of zstd compression library to c#

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IL2CPP .Net Fromework ``` outputBuffer = ArrayPool.Shared.Rent(outputBufferSize); ``` Unity Console error output ``` error CS0117: 'ArrayPool' does not contain a definition for 'Shared' ```

I noticed that different nbWorkers parameter values can result in slightly different output for the compressed data. I cannot find a pattern to when this happens, but when it does,...

Library fails to decompress files on above platform. The error message is: `data corruption detected`. Sorry, no time right now to make reproduction steps. 0.7.4 and 0.7.2 give runtime error,...

Hi, I'm on an Unity project that uses MongoDB. I have all the MongoDB [assemblies](https://www.nuget.org/profiles/MongoDB) and dependencies wich includes ZstdSharp. When building for WebGL, I get this error: ``` Error:...

This PR: * Removes the dependency to the `InlineIL` package. All its uses can be replaced by the `System.Runtime.CompilerServices.Unsafe` package or other built-in .NET APIs, and the replaced code is...

Are you interested in joining forces by embedding your zstd work into Sharpcompress? There's a driver to keep all compressors in the library which enables things like native support: https://github.com/adamhathcock/sharpcompress/issues/793...

Why dont you add the zstd icon to the nuget package? https://raw.githubusercontent.com/facebook/zstd/dev/doc/images/zstd_logo86.png

It is sometime useful to know the number of bytes compressed by a `CompressionStream` and decompressed by a `DecompressionStream`. There is currently no easy way to determine this. Therefore, it...

When using CompressorStream to create a compressed byte array running GetCompressedSize returns the wrong number. However compressing the same source data using Compressor.Wrap produces the correct size. Is the storage...

I have some stream where it contains multiple zstd streams with other data in between, so I need to read the exact compressed buffer stream that I know the size...