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Dice roller and probability calculator with a simple syntax for godot

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built in godot functions like `randi`, `randi_range` can be technically used within the dice syntax. However `dice_syntax` functions `dice_probs`, `parsed_dice_probs`, `expected_value` and `standard_deviation` calculate probabilities by getting results for every...

Is it possible to account for possibilities in the dice syntax ? Like I want to have a one percent chance to roll 4d6 instead of 4d3, "4d3|1%4d6"

- Success/failure counts fail to account for compunding dice (`!!`) when used with a `>[integer]` range specification

Ran into a system that uses a dice pool that counts 6s as 2 successes rather than exploding them. Might be useful to add a way to specify point count...