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Feature request: InputPressedAny
Is this issue related to documentation?
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Issue or Feature Request
In my current game, I display a text that must disapear when pressing any inputs. For keyboard inputs, I can use keyboard_check_pressed(vk_anykey), but not for gamepad. And and don't want to check any gamepad interaction, only the one I bind with a verb (eg: I don't use PS touchpad gp_touchpadbutton, so I don't want that pressing it clear the text)
So I suggest a InputPressedAny([playerIndex]), that will detect if any of the existing verb has been triggered