dayForNightSFPC
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clean up and break up sceneManager and typeManager
right now, typeManager is calculating stats on the scene, I think some of this is better done in seperate objects, so it's easy to follow logic, I see this working as a setup:
sceneManager typeManager (handles param replacement) sceneStats (calculates paramter changes and / or other info about the scene) audioManager (turn stats and type info into sound)