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convert Pulp projects to Lua for Panic Playdate

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I have a pulpscript recursive call (to make some tiles slippery), like this: ``` on pSlip do x = event.px y = event.py mSr = type x,y if mSr=="item" then...

The "store" function currently checks whether the variable to be stored is a string and crashes with an error if not. As strings are not the only type of variable...

I believe this is what is happening. I have this code in the player script that is called when an enemy is able to attack the player. ``` on playerHit...

I added an incrementFrameIndex function and updated __fn_draw function to allow for tiles drawn this way to be animated. Currently, only the first frame is drawn.