Noah Ryan

Results 114 comments of Noah Ryan

Tall grass has an animation - however, we need another entity type for tall grass to display the other animation. This would need to be handled along with grass for...

Consider if different weapons should use different amounts of stamina, like the hammer might use 2 pips.

There is now a stamina branch with an initial version of this concept.

I cleaned up this concept a bit, and fixed a few bugs. I was trying to get a visual similar to HP gain/lose for stamina and energy. The problem is...

Implement the three stamina concept. Make 'took_turn' keep an enum of what they did. For now maybe just Nothing, Move, Attack, Run, Jump. Then gain or lose stamina based on...

Sooo, should yelling or throwing take stamina?

I have an initial implementation of this. The main thing that is not done is for attacks to take stamina, and for them to not occur if you don't have...

This should now be implemented as described, with 3 stamina and the simpler rules for when it is gained and used.

Item types: weapon, throwable, and two misc. Move stone to X.

I pushed a version with different dimensions. You can set the dimensions in roguelike_core/src/constants.rs by changing MAP_WIDTH and MAP_HEIGHT. You have to delete game.save between changes though.