thread 'main' panicked at 'Component not found for entity!', C:\msys64\home\nsmry\RustRoguelike\roguelike_utils\src\comp.rs:54:13
stack backtrace:
0: std::panicking::begin_panic
at /rustc/7737e0b5c4103216d6fd8cf941b7ab9bdbaace7c\library\std\src\panicking.rs:616
1: roguelike_utils::comp::Comp<enum$<roguelike_core::types::EntityName> >::lookup<enum$<roguelike_core::types::EntityName> >
at .\roguelike_utils\src\comp.rs:54
2: roguelike_utils::comp::impl$2::index<enum$<roguelike_core::types::EntityName> >
at .\roguelike_utils\src\comp.rs:103
3: enum$<roguelike_core::messaging::Msg>::msg_line
at .\roguelike_core\src\messaging.rs:604
4: rl::output_messages
at .\roguelike_main\src\main.rs:364
5: rl::game_loop
at .\roguelike_main\src\main.rs:291
6: rl::run
at .\roguelike_main\src\main.rs:178
7: rl::main
at .\roguelike_main\src\main.rs:101
8: core::ops::function::FnOnce::call_once<void (*)(),tuple$<> >
at /rustc/7737e0b5c4103216d6fd8cf941b7ab9bdbaace7c\library\core\src\ops\function.rs:227
note: Some details are omitted, run with RUST_BACKTRACE=full for a verbose backtrace.
error: process didn't exit successfully: target\debug\rl.exe (exit code: 101)
make: *** [Makefile:8: run] Error 101