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🎬 Testing SDL2 with V, Rust, C/++ : Nuklear, ImGui, TTF, 2D/3D, joystick, sounds, music, ...

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Should make undo stack an option like in Rust ie: ![][]byte

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SDL init and context should be moved from main into Game struct

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- [ ] Add minimalistic GUI (play mode, win screen, level menu, ..)

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It would be nice to have some sounds/music with SDL Audio lib in cratesan Rust/V Assets should be put in common for both languages - [ ] Play some sample...

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