macroquad
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Cross-platform game engine in Rust.
The `render_target` field of a `Camera2D` is upside-down. I have included a repro--the gist is that if you draw a texture to a render_target and then draw that render_target to...
Hi, My WASM build didn't load at all in iOS. After checking the console, I saw error related `document.exitPointerLock`. I then added this script before loading `gl.js`: ``` document.exitPointerLock =...
Hi! Could you please update the `macroquad` to use the latest `miniquad` 0.3.12?
Hello, I have been trying to compile my Macroquad project to WASM, but when I do the screen keeps flashing. Run `index.html` to reproduce [code.zip](https://github.com/not-fl3/macroquad/files/9363606/code.zip)
iOS support is mentioned in a lot of places for macroquad, but I can't seem to find a definitive guide on how to actually build an iOS app from the...
Rendering to `RenderTarget` and drawing particles using default `BlendMode::Alpha` produces unexpected results. Particles seem to be blended first with black color, and then with screen texture. When not using `RenderTarget`,...
Hello there. Is there a way to disable the auto calling of `clear_background`? As I'm rendering only when the display is updated and the display is cleared every frame, the...
Hello I am creating a game with macro quad and when I run `get_fps()` I get 1. I don't know why this is happening will you please help.
I just copied the [UI example code](https://github.com/not-fl3/macroquad/blob/master/examples/ui.rs) and executed it. The UI example looks fine both on my Linux machine, and on my MacBook Pro (2019, the ones with the...
Observed under Arch Linux, Xorg, i3, on a ThinkPad Yoga 11e I'm not sure how to tell if the touch events are even reaching macroquad or if some other layer...