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Wrong G2/G3 Arc Backlash Compensation Behaviour

Open tuncof opened this issue 4 years ago • 0 comments

Hi Lars, Thank you for your excellent gcode manipulator script. This saved my day on a daily basis. But one drawback is that your tool assumes G2/G3 gcodes as any other linear movement such as G0/G1 and as a result behaves incorrectly. Think of a full (or quasi-full) circle. This has to be split by four since there may be up to 4 direction changes around the path. Only after then "atomic" arcs can be processed similar to a straight G0/G1 line and same linear backlash compensation functions could be applied through. Do you have any plans to alter and update arc part of your code? Cheers

tuncof avatar May 20 '21 04:05 tuncof