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Performance optimizations for geometric data buffers

Open nmwsharp opened this issue 4 years ago • 0 comments

Two changes which will dramatically improve performance relating to geometric buffers (e.g. vertex positions).

  • Use a shared buffer on the GPU, instead of storing many redundant copies for each quantity
  • Don't call refresh() when geometry is updated; call some simpler function that does less work.

nmwsharp avatar Apr 11 '21 00:04 nmwsharp