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signpost_intrinsic_triangulation: implement equivalentPointOn{Intrinsic,Input}

Open kenshi84 opened this issue 5 years ago • 1 comments

I played with the signpost intrinsic triangulation demo and realized that equivalentPointOn{Intrinsic,Input} are left unimplemented, so here they are. I needed them for testing my own little research idea that turned out to be doomed, but hopefully someone will find this code useful in the future.

This implementation has a robustness/accuracy issue despite my attempt, as evidenced in the test. In some rare but non-negligible cases, the positional error after going to/from inputMesh and intrinsicMesh gets quite large (more than 50% of the bounding box diagonal). Hopefully someone can fix this bug in the future :)

P.S. Thank you so much for maintaining this awesome library!

kenshi84 avatar Sep 10 '20 08:09 kenshi84

Thanks for sharing this, it looks awesome! I really appreciated it.

I haven't gotten a chance to look deeply yet, but it's on my agenda! Hopefully I can get this merged soon.

nmwsharp avatar Sep 21 '20 05:09 nmwsharp