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Preserve Feature Angles when remeshing sharp objects
I've been trying out the remeshing for the Stanford bunny and there seems to be a general loss of sharp features:
Are there any mechanisms I can implement to conserve these? I would assume the smoothing part is agnostic to these features.
If I leverage the MutationManager to set the vertices forming the feature edges as "Non-Repositionable", I assume it won't be able to improve the mesh quality at its interface.