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Applied 3D geometry in C++, with a focus on surface meshes.

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How do you write the object vertex normals into a 3D format?

We should add support for the following formats (both reading and writing): - `spmat` (MATLAB) — 1-based indexing, just a list of (row, column, value) triples. No matrix size. No...

enhancement
help wanted
good first issue

As far as I can tell, some methods that seem like they'd be thread safe aren't. I think this is because under the hood some quantities are being precomputed and...

question

Would there be any interest extending the edge flip method to provide a gift wrappers algorithm over surfaces? There don't appear to be any implementations online I can find -...

enhancement

I've been wondering how splitting a boundary face is handled in the Half Edge structure when using `connectVertices()`. How is determined which face will become the new boundary face? Judging...

These new files add four functions: a function that makes all the triangles in the mesh Delaunay, two functions for smoothing vertex positions (circumcenter and Laplacian), and a function for...

I've implemented the stripes algorithm in my own fork of geometry central and I thought you might be interested in adding it to the library! The function outputs values stored...

According to the documentation you are using Suitesparse. Is there any documentation on how to properly to link / compile Suitesparse for windows?

Hi, Is there a method to split a mesh based on a geodesic vertex distance? For example vertices have mapped values from 0 to 1 and I would like to...

Hello, few questions about the features of the library (it's the first time I use it). 1) Do you have a function to compute "point to mesh" distance? Something like...