geometry-central
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Applied 3D geometry in C++, with a focus on surface meshes.
How do you write the object vertex normals into a 3D format?
We should add support for the following formats (both reading and writing): - `spmat` (MATLAB) — 1-based indexing, just a list of (row, column, value) triples. No matrix size. No...
As far as I can tell, some methods that seem like they'd be thread safe aren't. I think this is because under the hood some quantities are being precomputed and...
Would there be any interest extending the edge flip method to provide a gift wrappers algorithm over surfaces? There don't appear to be any implementations online I can find -...
I've been wondering how splitting a boundary face is handled in the Half Edge structure when using `connectVertices()`. How is determined which face will become the new boundary face? Judging...
These new files add four functions: a function that makes all the triangles in the mesh Delaunay, two functions for smoothing vertex positions (circumcenter and Laplacian), and a function for...
I've implemented the stripes algorithm in my own fork of geometry central and I thought you might be interested in adding it to the library! The function outputs values stored...
Suitesparse is notoriously difficult to install on Windows—if you find a good method, let us know!
According to the documentation you are using Suitesparse. Is there any documentation on how to properly to link / compile Suitesparse for windows?
Hi, Is there a method to split a mesh based on a geodesic vertex distance? For example vertices have mapped values from 0 to 1 and I would like to...
Hello, few questions about the features of the library (it's the first time I use it). 1) Do you have a function to compute "point to mesh" distance? Something like...