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Free, Cross-Platform, GPU-Accelerated Procedural Texture Generator

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TextureLab continually uses a high percentage of both cpu and gpu while idle - other DCC apps do not (e.g. blender). I don't have access to the substance suite to...

Is this supposed to be something that is basically shader graph in a separate application without using shaders or something that can be used with it? To me, it seems...

This occurs on the current code base or the last few nightlies for Linux & Windows builds available from the Discord channel. ![image](https://user-images.githubusercontent.com/9817245/101408801-f02cdd80-38aa-11eb-9c20-877e2478ec18.png) -Open TL, use the default nodes that...

It would be awesome if there was some kinda of link between TextureLab and Blender that allowed node translations of some sort or material creation. Being able to modify/use inside...

I see there is no curvature node. Any workaround I am not thinking about? By the way really nice looking app. All it misses now is extra hundreds of nodes...

I'm not sure if you accept PR's at the moment, however we desperately need some way to compose atlases. This node can be nested and produce 2x2, 4x4, 16x16, etc....

New texturelab version completely rewritten in Qt

The stonegrass example, if left at its default resolution of `1024x1024`, causes GPU timeouts (at least with `amdgpu.gpu_recovery=1`). The GPU recovery is followed by the complete failure of texturelab's rendered...

Would be quite useful to be able to invert normal in 3d view in case there is mismatch between Texturelab and target application. Sure you can use invert node but...

Right now the range on normal map is quite useless. RGB channels for tiny details basically just go seperate directions. So for a tiny detail even range 2 produces bad...