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Free, Cross-Platform, GPU-Accelerated Procedural Texture Generator

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After I import a normal map in the image node, I link it to "height" node, expecting baking a height map. However, after I check the source code, I found...

This would be really great to add variation to the sampler. It should randomly choose one of the images when it creates a tile. This is very useful to add...

Optimization of the conditionals so that it does not continue in execution when you select an enum option

4 new node: Masked blur ray swirl cuervature ![Screenshot_3](https://user-images.githubusercontent.com/51289587/149212000-9d6bff14-46de-44cd-967a-42ef6b86d3dc.png)

I will be adding more info on what i want to do soon. The concept: https://www.figma.com/file/ZnqmzrxH0qrZTrFziv3nRm/TextureLab-team-library?node-id=313%3A6

Exclusion Hard light Soft light Color dodge Color burn Linear burn

For example it won't let me input `0.125` as a scale in the Transform node properties. I think it may be because the step size is `0.01` [here](https://github.com/njbrown/texturelab/blob/fcba5e3493e2eaf2e1037a3e596bbd05107537cd/src/lib/library/v1/transform2d.ts#L13).

Hi, Amazing tool. But noise is very blurry or very repeated. An improved or new noise nodes would be very nice.

要是可以载入语言配置让这个软件可以支持多种语言就好了

Hi there! I hope you are doing great @njbrown! I was using TextureLab yesterday and I found out a new node called "Flood Fill sampler". This is a great node...