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The sequel to GraLL. Has a whole lot of new stuff: Another dimension, better physics, gravity-switching, Python scriptability, real save/load, new types of obstacles.

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The shadows are broken (compile error in Base.cg) Base.cg line 240: ``` oColor *= shadow(shadowMap2, shadowPos2);// + float4(0.1, 0.1, 0, 1); ``` I changed it to: ``` oColor *= shadowPCF9(shadowMap2,...