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ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development.

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Hi, sorry to bother you . which i do not know how to connect with you . This repo is a great tool for game develop for that who knows...

Allow systems to trigger events that can be captured by other systems during their update. It is important that the event is available for reading by systems that have already...

enhancement

When i run task system according to the document. i got scheduler is nil error. ```lua local log = {} local Task_A = ECS.System('task', function() -- In this example, TASK_A...

Can you improve the documentation

Good things happen

It would be great to add Luau type checking to this library to improve type safety and better integrate with Roblox. Would you be open to a PR for this?