AndEngine
AndEngine copied to clipboard
Add IEntity::get|setRorationOffset
This change affects only how Entities are drawn. It does not modify values returned by get|setRotation.
This is wanted since some external tools assume that Sprites' textures can be rotated regardless of the whole Sprite's rotation 0.
It could be fixed by intoducing custom classes but this solution is much more generic. It also seems quite safe.
pong?