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Add IEntity::get|setRorationOffset

Open nazgee opened this issue 12 years ago • 1 comments

This change affects only how Entities are drawn. It does not modify values returned by get|setRotation.

This is wanted since some external tools assume that Sprites' textures can be rotated regardless of the whole Sprite's rotation 0.

It could be fixed by intoducing custom classes but this solution is much more generic. It also seems quite safe.

nazgee avatar Jun 07 '13 10:06 nazgee

pong?

nazgee avatar Jul 10 '13 19:07 nazgee