AssetsTools.NET
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Read and write unity assets/bundle files, based on https://github.com/DerPopo/UABE/
I practiced a AssetsTools.NET helloworld by dumping an assets list, but found it slower than expectation. A minimal loop like this could end up in pretty bad performance. ``` foreach...
Idea suggestion, not merge suggestion.
Support ASTC texture decode, and there is a default solution for decoding failure.
Adds reading and writing support for v3 bundle files
The Assets Bundle built with Unity2021.3.x cannot be read to the media resources in the bundle by AssetsTools. The 2021.2.x version is allowed.
Adjust assembly names in .resx files Change .Net Core 3.1 to .Net Framework 4.0 Remove apparently unimportant Nuget Packages - Compiler didn't scream at me, so ig it's fine
I am trying to uncompress the bundle files because I can't read the compressed files. This code: ``` AssetsManager helper = new AssetsManager(); helper.LoadClassPackage("classdata.tpk"); var inst = helper.LoadBundleFile(inputFilename, false); var...
Opening my bundle with AssetViewer shows 3 files Icon - Sprite SpriteIndex - AssetBundle Icon - Texture2D It's unity version is 2019.4.23f1 I've copy pasted the code for Writing an...
Here that PR you requested for AssetsView selecting the correct ClassDatabaseFile for the closest Unity version instead of just select the last one which will alway's be Unity 5.4.x
Hi, i'm trying to read a bundle file from a game but the code crash at: ``` public string GetFileName(int index) { if (bundleHeader3 != null) return assetsLists3.entries[index].name; if (bundleHeader6...