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Lightweight open source FBX importer

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Hello everyone, I'm trying to implement FBX loader in my project. I already implemented glTF loader and it works just fine, but with FBX I get strange result for some...

Some vertices appear indexed improperly (a handful out of ~1k, so it's

The triangulate() helper function in ofbx.cpp doesn't properly ear-cut non-convex faces, leading to non-internal edges being placed. ![image](https://user-images.githubusercontent.com/798685/85236948-6611bb00-b3d7-11ea-896e-d18e42f1f47c.png) ![image](https://user-images.githubusercontent.com/798685/85236949-69a54200-b3d7-11ea-8dd9-cc3f3b5334ff.png)

Hi, I've found that there is no support for property references (property-property connection type), that could be in a file when, for example, someone forgot to kill character control rig...

e.g. cameras or lights

enhancement

e.g. DiffuseColor

enhancement

Tested on Ubuntu (22.04) and macOS (14.3.1)

there are quite a few compiler warnings - not sure if you are interested in them (or in fixing them) - if not, please just close ``` /home/mgerhardy/dev/engine/src/modules/voxelformat/external/ofbx.h: In constructor...

Hey ! Just submited a merge request to be able to easily retreive FBX headers data such as creator, app vendor, app name, app version, creation date, last update date......

Hey ! I have added a getHeaders() method to be able to easily retreive headers data from FBX file (app, creator, FBX version...) Here is how i use it in...