ofxPostProcessing icon indicating copy to clipboard operation
ofxPostProcessing copied to clipboard

This openFrameworks addon gives you an easy way of putting together a chain of GLSL post-processing effects.

Results 19 ofxPostProcessing issues
Sort by recently updated
recently updated
newest added

`ofxPostProcessing_power_of_two_fbos_fix.patch` ```patch diff --git a/ofxPostProcessing/src/PostProcessing.cpp b/ofxPostProcessing/src/PostProcessing.cpp index 0e39fc9..d8ac872 100644 --- a/ofxPostProcessing/src/PostProcessing.cpp +++ b/ofxPostProcessing/src/PostProcessing.cpp @@ -50,10 +50,12 @@ namespace itg } else { - s.width = ofNextPow2(width); - s.height = ofNextPow2(height);...

The effects seem to work, though some of them are subtle (like BleachBypassPass) so I'm not sure if they're being affected by the warning messages I'm getting: `[warning] ofShader: GL_FRAGMENT_SHADER,...

hi, I loaded a .cube LUT and it works. But I must hardcode the path into the addon class like this: ``` LUTPass::LUTPass(const ofVec2f& aspect, bool arb) : RenderPass(aspect, arb,...

I got this error when compiling on xcode, of10.1 `Implicit instantiation of undefined template 'std::__1::basic_ostringstream'` This seems to be present others file.

The original example was only showing up to 10 effects, limited by pressing keys 0 to 9. By switching to a gui we can show all effects (not only 10),...

Everything is ok in of 0.98 but with 0.10.0 i have errors ![errors](https://user-images.githubusercontent.com/904819/46682405-bc33d000-cbed-11e8-8a5b-b70b317d67ce.png) ps: thank you for this great addons!

Hello Neil, thanks for your addon. Some fixes to get it working with 10.1: this `raw.begin(ofFboBeginMode::NoDefaults);` In PostProcessing.cpp no longer works. It needs to be: `raw.begin(OF_FBOMODE_NODEFAULTS);` And in RenderPass.h these...

pixelatePass needs setter and getter functions - I have added some to my fork of this

I assume this isn't updated anymore but I've been messing with this and I can't seem to get the bloom shader to work, but all the other shaders work. Nothing...

I'm not able to render effects, for example text, with a transparent background, is this designed by choice, or is there any problem?