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Import GIF/WebP animated image as a new AnimatedTexture2D asset type.

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I used Electroball's branch solution and made it work in UE 5.1 https://github.com/neil3d/UAnimatedTexture5/pull/10/commits/777fb596b5f86190694130423da28da501b58a19 But I can't make it work in 5.2. Any solutions or help would be really helpful @neil3d...

I'm receiving the following error when I try to rebuild my UE 5.2 project in Visual Studio with the plugin: `Plugins\AnimatedTexturePlugin\Source\AnimatedTexture\Private\AnimatedTexture2D.cpp(132): warning C4996: 'UTexture::Resource': Use GetResource() / SetResource() accessors instead....

Content browser crashes when opened

Where Blueprint api for runtime import gif/webp?

Hi @neil3d I recently added runtime GIF loading support to my plugin ([RuntimeImageLoader](https://www.unrealengine.com/marketplace/en-US/product/runtime-image-loader)). I hope you will support my development. Maybe update Readme of this plugin so that people can...

什么时候可以运行时加载啊!能不能重写一下DownloadImage

Crash Log only outputs: LogWindows: Error: appError called: LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Classes\Engine\Texture.h] [Line: 1435] Pure virtual not implemented (UTexture::GetTextureClass)

LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Classes\Engine\Texture.h] [Line: 1435] Pure virtual not implemented (UTexture::GetTextureClass)

The plugin work ok when try open in blueprint project but when add c++ it need to rebuild from source So I try rebuild from source by this method https://www.youtube.com/watch?v=sC0gnfYzFzU...

Trying to render a gif on UMG on iOS renders a white square instead. PC: ![Imgur](https://imgur.com/KoFVRrY.png) iOS: ![Imgur](https://i.imgur.com/aLLQVy9.png)