Results 87 comments of Andreas Esau

Oh.. thats great. I will make a complete rewrite for the exporter and use the new 5.5 Data Version. Lately I updated to newst dragonbones version. I got a message...

@blurymind the new dragonbones exporter is almost in a usable state. New commit comming soon which should be ready for testing!

Did you set the right viewport shading mode? It needs to be set to "textuer" or "material".

Hi ceciox, this seems to be a permission problem with the new updater module. Try running blender as administrator and then enabling the addon. Afterwards it should work ok, even...

ok. I added this folder. If you get latest master version, everything should work fine. At least I hope so :)

This will not work properly. COA Tools uses some custom features within blender which will not be supported by fbx. However this are still normal 3d models. If you use...

If you really need to delete the basesprite you can go into edit mode and press Alt+H to unhide all vertices. And then delete them. But be warned, this may...

Just taking a look at Dragonbones. Wow.. that looks pretty advanced!! Maybe this could really be an alternative in the future!

@blurymind do you know if it supports spritesheets within? So no spritesheet export, but spritesheets that can be used within the character in the software?

@blurymind Also, do you know if there is a json specification somewhere? I took a look at the exported json file. Not easy to read, because it is all in...