angular-three
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🧊 THREE.js integration for Angular 🧊
Hi, I have an error with the newest version: "dependencies": { "@angular-three/cannon": "^5.5.0", "@angular-three/controls": "^2.0.0-beta.8", "@angular-three/core": "^5.5.0", "@angular-three/postprocessing": "^5.5.0", "@angular-three/schematics": "^5.5.0", "@angular-three/soba": "^5.5.0", "@angular/animations": "^14.1.0", "@angular/common": "^14.1.0", "@angular/compiler": "^14.1.0", "@angular/core":...
I noticed in a new example ngtObjectInputs and ngtObjectOutputs. Can you add some documentation on why these are needed and best practices for using.
Sir.. can we expect any examples from angularthree using threejs webGPU support?? Thanks..
Getting hundreds of the following two warnings and a huge performance drop when trying to add bloom effect with `ng-effect-composer`. The bloom effect never takes effect. I have tried with...
Physics bodies can be created against instance meshes. The index can be passed to the body function ```ts sphereProps = this.physicBody.useParticle((index: number) => ({ ``` Internally, this creates a [virtual...
Updated useConstraint to handle instance mesh and added sandbox demo (variation of physics clump) 
Hi, I'm trying to achieve the same result with angular-three as I got with using ThreeJs "vanilla" way. I prepared both examples on Stackblitz. There is a difference in color...
How to deal with the disappearance of gizmo after adding NgtEffectComposer effects?
Current code looks like this ```ts @Input() set whiteSpace(whiteSpace: 'normal' | 'overflowWrap' | 'overflowWrap') { this.set({ whiteSpace }); } ``` According to the [troika-three-text code](https://github.com/protectwise/troika/blob/main/packages/troika-three-text/src/Text.js#L198). ```ts /** * @member {string}...