Weird behaviour. Not sure if a bug or wrong settings
I have a feeling that my jiggles don't behave as intended. Even slow and gentle movements cause trembling & jumping. It's hard to see on the video because of slower framerates but in the game/editor, it feels worse. I got similar movement results when my scripts had some kind of Update/LateUpdate transform fighting, I wonder if it could be also the case where something didn't work as it should. No matter how I tweak settings, I can't get any "non-jumpy jiggly" look.
Tweaked setup, Friction = 0.4; Angle Elasticity = 0.7; Length Elasticity = 0.3; Elasticity Soften = 0.5;
https://github.com/user-attachments/assets/3aa464c7-b378-4552-beed-6487d294ad57
Out of the box "BreastLarge" settings from the examples.
https://github.com/user-attachments/assets/741f2774-4cc5-4ee8-a985-e84ed2c9def3
My breast bones have no animations, JiggleRig builder is attached to the character root, Interpolate = enabled.
That's very strange! Two things could be at play here,
- The rig has bones that are extremely close together, or on top of eachother. Often happens with control rigs. UnityJigglePhysics doesn't support this.
- There's something running in late-update causing things to move after jiggle physics output the bone positions.
Let me know if it still happens in the current version of JigglePhysics.