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Weird behaviour. Not sure if a bug or wrong settings

Open nakedfighter3d opened this issue 1 year ago • 1 comments

I have a feeling that my jiggles don't behave as intended. Even slow and gentle movements cause trembling & jumping. It's hard to see on the video because of slower framerates but in the game/editor, it feels worse. I got similar movement results when my scripts had some kind of Update/LateUpdate transform fighting, I wonder if it could be also the case where something didn't work as it should. No matter how I tweak settings, I can't get any "non-jumpy jiggly" look.

Tweaked setup, Friction = 0.4; Angle Elasticity = 0.7; Length Elasticity = 0.3; Elasticity Soften = 0.5;

https://github.com/user-attachments/assets/3aa464c7-b378-4552-beed-6487d294ad57

Out of the box "BreastLarge" settings from the examples.

https://github.com/user-attachments/assets/741f2774-4cc5-4ee8-a985-e84ed2c9def3

My breast bones have no animations, JiggleRig builder is attached to the character root, Interpolate = enabled.

nakedfighter3d avatar Oct 01 '24 23:10 nakedfighter3d

That's very strange! Two things could be at play here,

  1. The rig has bones that are extremely close together, or on top of eachother. Often happens with control rigs. UnityJigglePhysics doesn't support this.
  2. There's something running in late-update causing things to move after jiggle physics output the bone positions.

Let me know if it still happens in the current version of JigglePhysics.

naelstrof avatar Dec 12 '24 21:12 naelstrof