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Added a Unity Action per frame after transform completion

Open MelonSpeedruns opened this issue 1 year ago • 0 comments

This new Unity Action which executes every frame after the bone transforms are all completed allows developers to hook into it to then do even more transform changes if needed.

For example, this is necessary if you have a Charmander with its tail having Jiggle Physics, but want the flame to not be parented to the tail bone itself.

MelonSpeedruns avatar Sep 13 '24 16:09 MelonSpeedruns