UnityJigglePhysics
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Jiggling armatures that disable while off-screen don't stop the jiggle simulation
This causes the jiggle physics to "catch-up" once its visible again.
there are two method PrepareTeleport and FinishTeleport in class JiggleRigBuilder, u can use it before disable the jiggle object and after enable the jiggle object. Its gonna solve your problem