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An example of rendering decals on SkinnedMesh Renderers in Unity.

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Hi, first of all, amazing tool! I followed all steps and for some reason I cannot get it to work as in the example images. All decals have very low...

am haing issues with quality even painting a 4k texture to a 4k texture its still pixelated?

Hi, thanks for providing this amazing tool. Unfortunately our team don't have much knowledge about HDRP and Shader, so I would like to know more regarding the setup. What we'll...

Errors & warnings in the HDRP Shader for Unity 2022.3.4f1. Shader error in 'Decalable/HDRP/Lit': 'GetDecalSurfaceData': cannot implicitly convert from 'float3' to 'struct FragInputs' at line 552 (on d3d11) Compiling Subshader:...

Hello, I use SkinnedMeshDecals on simple meshes with MeshFilter and MeshRenderer, as well as on meshes created with ProBuilder. I was able to generate UV2s lightmaps for these meshes, but...

Hi! First off, awesome project, I'd looked through the l4d developer notes and this was exactly what I needed. I'm painting a blood decal on an animated character, and having...

Hi! Thank you for making this open source plugin. When I project a decal onto a surface parallel to the camera's clipping plane, it looks pretty good as shown in...

Hey, not really an issue but I wanted to be able to decal normal maps for bullet holes, I modified DecalableLit.shader to make that possible, it's not a huge change...

Hey thank you so much for creating this package and publishing the source! I am trying to use it for painting bullet holes on a humanoid ragdoll and it is...