rpg-bevy-tutorial
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why my sprite look blurry like this

You have to insert a new default image setting as resource.
use use bevy::render::texture::ImageSettings;
//...
App::new()
.insert_resource(ImageSettings::default_nearest())
//...
I don't know if there is a way to define the setting for a single image instead of using the global setting.
With bevy 0.9, we switch to using the ImagePlugin
.add_plugins(DefaultPlugins.set(ImagePlugin::default_nearest()))