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Make the maximum vertex count in default mesh quality more explicit

Open danielmuellerma opened this issue 3 years ago • 2 comments

At the moment the specification says that the overall vertex count should not exceed 1200 vertices. We should change this to "must not exceed" as we invented the mesh level of detail definition with GDTF 1.2

danielmuellerma avatar May 19 '22 12:05 danielmuellerma

We should make this a hard limit, where we raise the number of vertices and provide some more guidance and explanation:


All models of a device combined must not exceed a maximum vertices count of 3000 for the default mesh level of detail.

Recommendations for different types of fixtures:

  • Par Can: up to 900 vertices
  • Traditional base-yoke-head moving head with a single beam: up to 1200 vertices
  • Complex fixture: up to 2500-3000 vertices
  • Truss: up to 3000 vertices

The limit and recommendations are to ensure that real-time pre-visualization software are provided with device definitions within reasonable limits for graphical operations when tents or hundreds of devices are used at the same time.


Used numbers (e.g. max 3000 vertices) are just an example.

petrvanekrobe avatar Jun 11 '24 06:06 petrvanekrobe

I think it also makes sense to add images that shows the different 3D models and their simplifications.

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Image 1 Image 2 Image 3

(We still need to generate the images, so only text for now)

moritzstaffel avatar Jun 11 '24 07:06 moritzstaffel