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6kB "Shadertoy" like react component letting you easily render your fragment shaders in your React web projects, without having to worry about implementing the WebGL part.

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Bumps [terser](https://github.com/terser/terser) from 5.10.0 to 5.14.2. Changelog Sourced from terser's changelog. v5.14.2 Security fix for RegExps that should not be evaluated (regexp DDOS) Source maps improvements (#1211) Performance improvements in...

dependencies

Bumps [async](https://github.com/caolan/async) from 2.6.3 to 2.6.4. Changelog Sourced from async's changelog. v2.6.4 Fix potential prototype pollution exploit (#1828) Commits c6bdaca Version 2.6.4 8870da9 Update built files 4df6754 update changelog 8f7f903...

dependencies

Bumps [minimist](https://github.com/substack/minimist) from 1.2.5 to 1.2.6. Commits 7efb22a 1.2.6 ef88b93 security notice for additional prototype pollution issue c2b9819 isConstructorOrProto adapted from PR bc8ecee test from prototype pollution PR See full...

dependencies

Bumps [follow-redirects](https://github.com/follow-redirects/follow-redirects) from 1.14.6 to 1.14.8. Commits 3d81dc3 Release version 1.14.8 of the npm package. 62e546a Drop confidential headers across schemes. 2ede36d Release version 1.14.7 of the npm package. 8b347cb...

dependencies

Hi, shadertoy-react is working really good actually, thanks. However, I wasn't able to find a way to programmatically handle the case that I pass it an erroneous shader? I have...

enhancement

It might be useful to be able to pause shader. An easy solution might be a boolean prop that if set to `true` makes an early `return` in `drawScene()`.

enhancement

I attempted to incorporate this module into a typescript project, but hit some barriers that prevented me from completing the task. I was able to get it to build successfully...

I would like to render something different than the black screen when the shader didn't compile, but there is no way to detect that error. I tried using error boundaries...

I tried to install and run the demo in a Next.js project, and it prompt this error: **`TypeError: Failed to execute 'shaderSource' on 'WebGLRenderingContext': parameter 1 is not of type...

Bumps [minimist](https://github.com/minimistjs/minimist) from 1.2.5 to 1.2.8. Changelog Sourced from minimist's changelog. v1.2.8 - 2023-02-09 Merged [Fix] Fix long option followed by single dash [#17](https://github.com/minimistjs/minimist/issues/17) [Tests] Remove duplicate test [#12](https://github.com/minimistjs/minimist/issues/12) [Fix]...

dependencies