shadertoy-react
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6kB "Shadertoy" like react component letting you easily render your fragment shaders in your React web projects, without having to worry about implementing the WebGL part.
Bumps [terser](https://github.com/terser/terser) from 5.10.0 to 5.14.2. Changelog Sourced from terser's changelog. v5.14.2 Security fix for RegExps that should not be evaluated (regexp DDOS) Source maps improvements (#1211) Performance improvements in...
Bumps [async](https://github.com/caolan/async) from 2.6.3 to 2.6.4. Changelog Sourced from async's changelog. v2.6.4 Fix potential prototype pollution exploit (#1828) Commits c6bdaca Version 2.6.4 8870da9 Update built files 4df6754 update changelog 8f7f903...
Bumps [minimist](https://github.com/substack/minimist) from 1.2.5 to 1.2.6. Commits 7efb22a 1.2.6 ef88b93 security notice for additional prototype pollution issue c2b9819 isConstructorOrProto adapted from PR bc8ecee test from prototype pollution PR See full...
Bumps [follow-redirects](https://github.com/follow-redirects/follow-redirects) from 1.14.6 to 1.14.8. Commits 3d81dc3 Release version 1.14.8 of the npm package. 62e546a Drop confidential headers across schemes. 2ede36d Release version 1.14.7 of the npm package. 8b347cb...
Hi, shadertoy-react is working really good actually, thanks. However, I wasn't able to find a way to programmatically handle the case that I pass it an erroneous shader? I have...
It might be useful to be able to pause shader. An easy solution might be a boolean prop that if set to `true` makes an early `return` in `drawScene()`.
I attempted to incorporate this module into a typescript project, but hit some barriers that prevented me from completing the task. I was able to get it to build successfully...
I would like to render something different than the black screen when the shader didn't compile, but there is no way to detect that error. I tried using error boundaries...
I tried to install and run the demo in a Next.js project, and it prompt this error: **`TypeError: Failed to execute 'shaderSource' on 'WebGLRenderingContext': parameter 1 is not of type...
Bumps [minimist](https://github.com/minimistjs/minimist) from 1.2.5 to 1.2.8. Changelog Sourced from minimist's changelog. v1.2.8 - 2023-02-09 Merged [Fix] Fix long option followed by single dash [#17](https://github.com/minimistjs/minimist/issues/17) [Tests] Remove duplicate test [#12](https://github.com/minimistjs/minimist/issues/12) [Fix]...