munrocket
munrocket
For now you have limit in zooming (~10^15) because you use javascript 64-bit float. But you can overcome the limit by using floating point expansion technique that is pretty fast....
Hi, what about wasm? Maybe we can comile source code with it?
We need same example as here https://codepen.io/munrocket/pen/dayZJg but only for mobile phones.
**Motivation** Fused multiply–add (FMA) is a floating-point operation performed in one step, with a single rounding. FMA can speed up and improve the accuracy of many computations: dot product, matrix...
Seems that we need an examples with textures, framebuffers etc. ``` gl.deleteBuffer(buffer) gl.deleteFramebuffer(fb) gl.deleteProgram(programm) gl.deleteRenderbuffer(rb) gl.deleteShader(shader) gl.deleteTexture(texture) ``` https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/deleteTexture
For example I have an object in Blender and I can export files with glTF, OBJ, COLLADA etc. I don't want to use Three.js because it's too heavy for this...
maybe this example can be simplified, but anyway.
We need WebGL1 example with float extensions because WebGL2 will never supported by Apple.
this.
``` --- `--ssl` use HTTPS (see above) +++ `-S` or `--ssl` use HTTPS (see above) ```