game-programming-patterns
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Source repo for the book
See: https://twitter.com/Bakenshake09/status/1516097759924920330
I try to wrap my head around the final code example on the page on game loops: ```c double previous = getCurrentTime(); double lag = 0.0; while (true) { double...
In the first annotation, "Watch the demo and prepare to be blown away" links to a youtube account that has been deleted.
This may be a newbie question but it is unclear to me how to save data when using a component pattern. For example say I have a Room class with...
Original text: we need to turn those direct calls to jump() and fireGun() into something that we can swap out. "direct calls to jump" needs to be changed to "direct...
He says earlier (on p.46) in the observer chapter that you would usually use a dynamically sized collection for the observer pointers instead of a "dumb array", so that you...
Hi, I've found this issue in one of the notes written in the "Command" pattern.  I'm using Chrome Hope it helps
So we no longer need to say "Unfortunately, most of those tools aren’t cheap." in the [Data Locality](https://gameprogrammingpatterns.com/data-locality.html) chapter.
