Vehicle audio settings
Hi, everybody. It's a old feature, that provide vehicle audio settings interface.
-- All functions are clinet-side
setVehicleModelAudioSetting( number modelID, eVehicleSoundSetting parameter, var value )
getVehicleModelAudioSetting( number modelID, eVehicleSoundSetting parameter )
setVehicleAudioSetting( vehicle theVehicle, eVehicleSoundSetting parameter, var value )
getVehicleAudioSetting( vehicle theVehicle, eVehicleSoundSetting parameter )
Possible parameters:
- door-sound
- engine-off-soundbank-id
- engine-on-soundbank-id
- horn-high (float)
- horn-ton
- horn-volume-delta (float)
- radion-num
- radio-type
- sound-type
- stereo
- unk3
- unk4
- unk6
- vehicle-type-for-audio
I didn't check this code last time. Maybe it can cause crash with wrong *-soundbank-id parameters
What about RC Rider or RC Plane sound ?
What about RC Rider or RC Plane sound ?
They're just vehicles like infernus, dodo, jetmax etc, there should not be a problem with those.
Merge conflicts must be resolved.
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Merge conflicts solved
Nice feature. I think this should be added. Radio sync (#2781) is a different feature that can be added later.
@TheNormalnij Please resolve conflicts and see if there's anything you would have done differently if you'd make this feature in 2024
Will it work with allocated model IDs (engineRequestModel) ?