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UnityAsync.WaitForSeconds instantly finishes

Open drallcom3 opened this issue 4 years ago • 0 comments

UnityAsync.WaitForSeconds is unusable currently. It never waits for even a frame. IsCompleted() is never called. The code leading to IsCompleted() also isn't called.

This asset is currently unsuable, since it's not the only bug. Seems like it's sadly abandoned.

drallcom3 avatar Apr 18 '21 13:04 drallcom3