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A very fast and scalable physics engine, based on Box2D.

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There are some bugs in the reworked TOI implementation that make it not work correctly. - It looks like bullet bodies work, at least to some extend, as can be...

I got some compiler errors... Once be: b2ChainShape unknown I thought In can use Box2D-optimized without any changes on my Box2D app. Only switching from Box2D to Box2D-optimized and can...

For some reason after proceeding with Step function if i try create new dynamic object and number of dynamic object is more then 28 I get crash at ContactManager::FindNewContacts. I...

If you create a body, defining it as static in BodyDef. And then you will try to transform to another position (even slightly), then it becomes completely broken. Collisions mostly...

![image](https://user-images.githubusercontent.com/13867290/192076675-00c77e55-d291-4e8a-afab-c756c1751181.png) ![image](https://user-images.githubusercontent.com/13867290/192076751-15019ead-1e76-450d-9dad-da236f53eb19.png) Double free

When rapidly pressed '1-5' key to drop stuff, It will crashed. - Here is the screenshot: - Here is the crash report: ``` Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception...

When press key 's' or 'k' to change body type, it will crash. It's a **debug** build. - Here is the screenshot. - Here is the `llbd` report: ``` *...

Found this via the benchmarks page, and honestly, it looks really good. Is there any reason for keeping it as a separate project instead of merging the optimisations into the...