box2d-optimized
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A very fast and scalable physics engine, based on Box2D.
There are some bugs in the reworked TOI implementation that make it not work correctly. - It looks like bullet bodies work, at least to some extend, as can be...
I got some compiler errors... Once be: b2ChainShape unknown I thought In can use Box2D-optimized without any changes on my Box2D app. Only switching from Box2D to Box2D-optimized and can...
For some reason after proceeding with Step function if i try create new dynamic object and number of dynamic object is more then 28 I get crash at ContactManager::FindNewContacts. I...
If you create a body, defining it as static in BodyDef. And then you will try to transform to another position (even slightly), then it becomes completely broken. Collisions mostly...
  Double free
When rapidly pressed '1-5' key to drop stuff, It will crashed. - Here is the screenshot: - Here is the crash report: ``` Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception...
When press key 's' or 'k' to change body type, it will crash. It's a **debug** build. - Here is the screenshot. - Here is the `llbd` report: ``` *...
Found this via the benchmarks page, and honestly, it looks really good. Is there any reason for keeping it as a separate project instead of merging the optimisations into the...