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Import/export Pokémon Red/Blue music as MIDI

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I keep having this error for a while. Not sure how to fix it. I tried altering the position but it gives me a variation of the same error. I...

In the Lavender Town theme, for example, the first bar is supposed to loop indefinitely, but it only plays once. I've read through the readme file and I'm not finding...

channel 1 and channel 2 on the midi im trying to convert are both used, there are only TWO channels, i made sure of it. if anyone wants the midi...

- `executemusic` (found in `defeatedwildmon.asm`) - `dutycycle ` (found in `jigglypuffsong.asm`)

pokemid throws an error when a tempo change occurs at the same time as a note. That shouldn't be a problem. ``` pokemid: Measure 11, beat 4: encode: note with...

Probably the input MIDI tracks should be rounded to 48 ticks per beat, because this is the natural resolution of the Red/Blue engine. A note/rest length is `(number of ticks)...

- Should warn when a note length is shortened because it is not encodable. - Should warn when #4 results in more than 0 events being repositioned.

Taking an assembly file and doing a roundtrip to MIDI and back to assembly should produce code no larger than the original. Otherwise `make` will probably fail because the ROM...