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HTML5 JavaScript game engine that accompanies the Booty5 game editor

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"Whilst layers can be used to visually order the order in which visible scenes are overlaid, where layers are not used you can bring actors to the front of the...

Cause if you don't have that you will have to iterate through via a bunch of actor.destroy(); anyway after scene.removeActorsByTag("monsters"); if circumstances permits.

``` Booty 5 body { background-color: #666; width: 1024px; height: 576px; } window.addEventListener("load", on_init); function on_init(event) { window.removeEventListener("load", on_init); //Initialize Booty5 var app = new b5.App(document.getElementById("Booty5_Canvas"), true); b5.app = app;...

Documentation says: It has scene.destroy(); but it's a little inconsistent not to have app.destroyScene(scene) or even better that and app.removeAndDestroyScene(scene). Because if you don't do that, it leads to many...

Can it be standardized to set_canvas_scaling_method ? Or is this because functions are named like these throughout and properties and labeled via under_score ? Thanks.