mrayGStreamerUnity
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Hardware accelerated pipelines doesn't work
I'm having problems getting any type of hardware acceleration pipeline to work.
Getting write Image in place of video.
Any suggestions or pipelines I could test?
If you're targeting Windows & DX11 and are planning to stream from UDP you're in luck: https://github.com/stuw-u/GStreamerUnityHardwareDecoding
Hardware decoding would require some system that draws the decoded directly on a sharable texture generated inside the Plugin.