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Make optional: Use on-ground pitch value while on-ground on a flying mount

Open LudiusMaximus opened this issue 4 years ago • 1 comments

For some time, the game applies the flying pitch value if you are on a flying mount even while you are not flying. This used to be different. We could make a tick box in DynamicCam to make it like before. I.e. override the flying pitch variable with the ground pitch value, while on the ground. But we would have to save the flying-pitch in a different variable then, which makes things more complicated.

https://authors.curseforge.com/private-messages/169246

LudiusMaximus avatar Apr 17 '21 20:04 LudiusMaximus

Glad to find an issue for this. My character just learned flying and yikes - my FOV settings don't work anymore because of what you said. Took me some time to realise what happened, tbh I thought the mod just suddenly bugged out. Please, please implement this feature. Thank you. (using the 2.0 beta from several days ago)

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I'm using Base FOV 0.01, Base FOV Pad Downscale 0.53 - it's superb for ground walking, but quite hard for flying 'cause the camera gotta be looking up at the sky to avoid nose diving.

ghost avatar Jul 18 '22 22:07 ghost