Marvin Ewald
Marvin Ewald
Hm strange. I'm fine with a non-minimal project if you find a state or some steps to consistently reproduce it. If you're uncomfortable with publicly uploading your project, you can...
Unfortunately, I can still not reproduce it with your project, so we're back to debugging it on your end. - Do you have any special editor settings? - Which Operating...
Thanks! Unfortunately, I can't see the cause of the error in the logs. I will make some modifications and add more logging and report back with a new version for...
Thank you for testing and sorry for the delay! Here is a new version of the addon with more debug logging. Please replace it with the current version of the...
Ah, I'm sorry, I forgot to mention the `ENABLE_DEBUG_LOG` variable is now in `addons/diagnosticlist/utils.gd` and needs to be enabled. No wonder the log is empty.
I just tested with the full project you sent me. Hitting "Refresh" causes a mini-freeze for maybe half a second but it doesn't freeze completely. How long did you let...
Ok, good to know it's not device specific. I assume you also had a clean Godot setup, or did you change some editor settings? The log indicates no error on...
> Is there anything I can check in the addon's code? I could try stepping through it / adding some breakpoints and see where the hang is happening. I don't...
Aha! At the point where Godot starts freezing, we have a "TCP Window Full" error in the pcap. Looks like the addon sends too much data at once so the...
Could you please test another thing for me? In `LSPClient.gd` line 283, modify the line `_client.put_data(header_bytes + content_bytes)` and add two more lines to look like the following: ```gdscript var...