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A 2D verlet integration based rope simulation for Godot 4. Written in C++ using GDExtension for fast performance.

Results 6 GDNative-Ropesim issues
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- [ ] Rope grabbing and swinging for platformers - [ ] Dynamic rope extension/retracting - [ ] Collision detection

I was wondering if there was a way to collide with staticbodies? I'd like to use the rope as a tail for a character that drags along the floor, but...

Hello, it me again I was wondering if there is a way to add more gravity to one point of the rope, so we can give the illusion of the...

Hello, This leads on from the previous issue (#10 ), I followed your advice, updated to 1.3 and used the RopeInteraction node on 2 CharacterBody2Ds. However, if one of the...

Hi, I was building the module locally and faced a number of issues, first with pyhon, then with compilation, turns out the submodule is stuck on an old commit. Setting...

Hey y'all, I change the time_scale of my game as an accessibility option, but unfortunately the rope behaves completely differently instead of just being in "slow motion". Also, thank you...