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Terrain export x-axis position is not right

Open doudouye opened this issue 6 years ago • 1 comments

Vector3 pos = new Vector3(-(startY + y), tData[startX + x, startY + y], (startX + x)); tVertices[y * w + x] = Vector3.Scale(meshScale, pos) + terrainPos;

These line make pos's x negative first and add terrainPos is not right. Need Add terrainPos first then make pos's x negative. Becasuse it make world position right first then do negative to make it right in 3DMax. God~ T.T

doudouye avatar Aug 06 '19 13:08 doudouye

Can you show the detail error and your code? I can't found any problem in untiy and recastnavigation.

monitor1394 avatar Aug 16 '19 06:08 monitor1394