opengl_texture_widget_example
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bad performance
I implemented your code, added 1 simple moving line draw, attached to my project. It works, but it's slow. I doubt I get 30fps. The rendering thread is not an issue, as it always draws a frame below 10 ms. It's like Flutter is not updating (or updating very slowly) screen content with the swapped buffer. This makes this whole approach unusable when used on widgets half of the device screen.
Anyone any idea?
PlatformView work greate