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Dependency Injection Framework for Unity3D

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When the object created by a binding is destroyed, and will the Dispose method of that object be called if the class implements IDisposable interface?

I would have asked in the discord, but the invite link is expired. I would just like to know if it's possible to handle generics for installers (This compiles but...

**Describe the bug** When simultaneously using PlaceholderFactory and IPoolable, if you override the Create method of PlaceholderFactory and create instances using Container.Instantiate instead of base.Create(), it will result in the...

HI. is it possible to resolve dependencies after all additive scenes added? if not, what is the zenject approach for that? sometimes some assets need to be loaded through addressables....

This simple example does not work as expected. While `Bar`'s constructor is called the `Tick()` method is never called. ``` using UnityEngine; using Zenject; public class SceneInstaller : MonoInstaller {...

Thank you for sending a pull request! Please make sure you read the [contribution guidelines](https://github.com/svermeulen/Extenject/blob/master/CONTRIBUTING.md) ## Pull request checklist Please check if your PR fulfills the following requirements: - [x]...

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**Describe the bug** I try to create a pool that gets param and value because I need this param in my custom factory for the correct initializing of instantiated objects....

Does your game/project use Extenject? You can leave a comment (with a link to your project) and it will be added to the [docs here](https://github.com/svermeulen/Extenject/blob/master/Documentation/GamesThatUseZenject.md). Please add a links to...

help wanted
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I just ran into this issue where injected object is null in build, but not in Unity editor. The same object has been injected in other objects the same way,...

**Describe the bug** When using PrefabFactory or InstantiatePrefabForComponent through a custom factory, the framework implies that additional data can be passed to the facade/installer. However, if the object contains a...