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High level Lua 5.4/5.3/5.2/5.1 (including LuaJIT) and Roblox Luau bindings to Rust with async/await support

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I am working on a plugin system and would like to explicitly whitelist permissions to access any native functionality. By default, lua should not access anything external (no network, I/O)...

Would be nice to be able to add things to a chunk's env after loading it (in my case the `AsChunk` implementation adds its own things to the env, and...

https://github.com/terralang/terra | https://terralang.org/index.html > Terra is a low-level system programming language that is embedded in and meta-programmed by the Lua programming language. While probably infeasible to add to mlua due...

enhancement

Hi, I am trying to compile my lib to wasm32-unknown-emscripten and it throws an error if I use feature "module". Is this expected to work currently? The rust code and...

mlua is very versatile with a wide range of applications, but its current lack of native support for user interface development poses a significant limitation for us aiming to create...

Working with audio files is very challenging, rendering certain tasks either too difficult or seemingly impossible. This limitation inhibits developers from effectively automating their workflows, especially in the realm of...

This is more of a question than a bug, but I'm trying to get the following simplified example to work: ```rust struct LuaVec>); impl { fn add_methods>(methods: &mut M) {...

question

It may be interesting to have some mechanism to autogenerate definition files to be consumed by lua-language-server from rust code: https://luals.github.io/wiki/definition-files A usecase for example: exposed a function from rust,...

This changes the type signature of `Compiler::compile` from a `Vec` to a `Result`, properly handling the error case. This is a breaking change.

I'm working on the following project: https://github.com/norlock/nvim-traveller-rs But every time i try to acquire a lock it will crash it some error about thread boundary. Is there a way I...

question