GPUInstance
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Instancing & Animation library for Unity3D
+ URP version + Shaders for SkinnedMesh and default materials. + All others can be created in the Shader Graph. The nodes can simply be transferred for this purpose. closes...
Hello, this is not an issue. I just try to reach out to you this way. :) First of all, I want to say this project is amazing! Compared to...
Xcode Packaging iOS to draw real-time point cloud will report an error: ArgumentException: The t parameter is a generic type. Parameter name: t at UnityEngine.Rendering.CommandBuffer.SetBufferData (UnityEngine.ComputeBuffer buffer, System.Array data, System.Int32...
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I'm trying to build and run the crowd demo scene in WebGL. However in the build none of the crowd is generated; only the plane is seen. Following error can...