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Hi, Mipen. I have used you Modlib for my mod. For now, I had fork this latest repositorie to make sure the reference also be the latest. Have you consider...

stack trace: at System.Security.Permissions.FileIOPermission.EmulateFileIOPermissionChecks(String fullPath) at System.IO.Directory.InternalCreateDiretoryHelper(String path, Boolean checkHost) at Modlib.FileDatabase.LoadAllFiles(String moduleName) at Modlib.FileDatabase.Initialise(String moduleFolderName)

I'm trying to add in my mod options using a reference to ModLib.Definitions.dll. Is it enough to add in module a class that inherits from SettingsBase? I did it and...

When setting the range of float values from 0.005f to 1f dragging the slider in the mod menu to these values produced a crash.

There's already a localization system bannerlord is using, which is the GameTextManager. `GameTextManager.LoadGameTexts(..."module_string.xml");` Then with `GameTexts.FindText(id, variation);` You can get the string of corresponding language. Maybe you can do this...

enhancement

Hi, Mipen. I have been using you Modlib for my mod GrowUpAndWork. And after I reference your lib as a required mod and as an external lib. It's very handy.....

At the moment simply opening the options to look at them and afterwards hitting Done opens up the dialogue asking to restart the game to make sure options are correctly...

bug

For an example, I set a Float Min to 4f and max to 10f. The slider when dragged all the way to the right goes to some random value below...

bug

Activating just ModLib (1.0) on BL 1.1.1 causes a crash right before the main menu scene. LauncherData.xml: ```xml Singleplayer Native true SandBoxCore true StoryMode true CustomBattle true Sandbox true SoundTheAlarm...

Requiring Harmony API might be a turn off for some mod developers. Each 3rd party module must contain 0Harmony.dll or the loading screen hangs. ModLib's Harmony patches will also be...